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Just Dance 2015 項目数:50 総ポイント:1000 難易度: ※2018年11月19日、オンラインサーバー停止 関連する実績19個が解除不可。 オフライン Welcome to Just Dance 2015! Complete your first song(最初の曲を完走する) 5 Finding your feet Get 3 stars on a song(1曲で星3つ取る) 5 Just Dance Warm-up Get 3 stars on 5 different songs(5曲で星3つ取る) 15 NAILED it! Get 5 stars on a song(1曲で星5つ取る) 10 Born to Perform Get 5 stars on 5 different songs(5曲で星5つ取る) 25 Solid Gold Performance Perform all Gold Moves in a song (No Mash-Ups)(1曲内の全てのゴールドムーブを演じる) 15 You re GOLD, Gold! Perform all Gold Moves in 5 songs (No Mash-Ups)(全てのゴールドムーブを5曲で演じる) 20 It s all Good! Perform only Good Moves or better in a song(1曲内で「グッドムーブ」以上のみを演じる) 30 You ve got a friend in me... Finish 5 songs with 2 or more players dancing(5曲を2人以上のプレイヤーで終わらせる) 15 Party Animal Finish 20 songs with 2 or more players dancing(20曲を2人以上のプレイヤーで終わらせる) 30 Perfect Finish! Get a Perfect Move on the last move of a song (No Mash-Ups)(1曲のラストムーブでパーフェクトを取る) 10 The perfect combo Get 10 Perfect Moves in a row on any song(いずれかの曲で、パーフェクトを連続10回取る) 25 Got those moves like Jagger Complete a song with 90% or more Perfect Moves(90%以上をパーフェクトムーブで完了する) 50 Dance Crew Get 3 stars with all 4 players in any song with 4 Dancers(4人用の曲を4人で踊って全員星3つ取る) 15 Funky Four! Get 5 stars with all 4 players in any song with 4 Dancers(4人用の曲を4人で踊って全員星5つ取る) 25 The Dynamic Duo On a song with 2 dancers get 5 stars on both dancers(2人用の曲で両名とも星5つ取る) 25 Out of this world! Get 3 stars on all songs(No Alternate versions or Mash-Ups)(全曲をClassicバージョンで星3つ取る) 50 The ULTIMATE Just Dance fan Get 5 stars on all songs (No Alternate versions or Mash-Ups)(全曲をClassicバージョンで星5つ取る) 100 Just starting out... Complete a 3 Dancer song with 3 or more players(3人用の曲を3人以上で完走する) 5 Variety Act Dance one song of these map types 1, 2, 3 and 4 coaches(4人用の曲を1人で4つのmap typeを踊る) 15 First purchase! Spend 10 mojo (10 mojoを消費する) 10 Loaded! Spend 50 mojo (50 mojoを消費する) 20 Make it RAIN! Spend 200 mojo (200 mojoを消費する) 40 All your dance are belong to us! Get 5 stars on Holding Out for a Hero(「Holding Out for a Hero」で星5つ取る) 10 Forever alone Dance to a 2 Dancer song on your own(2人用の曲を1人で踊る) 5 The definition of Insanity Dance You Spin Me Round (Like a Record) 3 times in a row(「You Spin Me Round (Like a Record)」を3回連続で踊る) 15 Gonna make you Sweat! Play a playlist with Kcal tracking toggled on(カロリー計測機能をオンにしてプレイする) 1⓪ Power Playlist Play a 40 minute playlist(40分プレイする) 5 オンライン Re-Re-Re-REMIX! Dance one community remix map(1つのcommunity remix mapで踊る) 10 Bring on the wall! Access the JD Wall and see what s going on in Just Dance® 2015(Just Dance® 2015のJD Wallにアクセスする) 10 A New Challenger Appears Beat 1 Score Challenge(Score Challengeに1回打ち勝つ) 10 解除不可 Dance with the World! Play 1 song on the World Dance Floor(World Dance Floorで1曲プレイする) 5 Living on the Dance floor Play 20 songs on the World Dance Floor(World Dance Floorで20曲プレイする) 15 Social Butterfly Dance with 10 different people on the World Dance Floor(World Dance Floorで10人の異なるプレイヤーと踊る) 10 The Social Network Dance with 100 different people on the World Dance Floor(World Dance Floorで100人の異なるプレイヤーと踊る) 20 Competitive Spirit Finish 1st in a World Dance Floor Party(World Dance Floor Partyで1位になる) 15 Dance 1 song with a VIP on World Dance Floor Dance 1 song with a VIP on World Dance Floor(World Dance Floorで1曲VIPと一緒に踊る) 10 Star Chaser Dance 10 songs with a VIP on World Dance Floor(World Dance Floorで10曲VIPと一緒に踊る) 10 Weekend Warrior Dance 1 song on the World Dance Floor on a Saturday between 6pm and midnight(World Dance Floorで土曜日の午後6時以降1曲踊る) 5 Level Headed Reach Online level 2,000(オンラインレベル2,000に到達する) 30 In the Mix! Submit one video clip to be part of a community mash-up(ビデオクリップをcommunityに提出する) 50 Low Profiling Check out your friends Dancer Card(フレンドのDancer Cardをチェックする) 5 You got the moves! Change your Signature Move in your Dancer Card(自分のDancer CardのSignature Moveをチェンジする) 5 Come at me! Send 1 Score Challenge(Score Challengeに1回送信する) 10 Bring it on! Send 10 Score Challenges(Score Challengeに10回送信する) 15 Take all comers Send 100 Score Challenges(Score Challengeに100回送信する) 30 I Want It ALL! Unlock all Avatars and Mash-Ups (no DLC or Uplay)(全てのアバターとMash-Upをアンロックする) 75 Uploading... Share an Autodance online(Autodance onlineでシェアする) 10 Community Contributor Share 10 Autodances online(Autodance onlineで10回シェアする) 25 A Room with a View Watch someone else s Autodance(Autodanceを見る) 5 オフライン Variety Act 4人用の曲で、4map type全てを1人で踊る。 map typeを切り替えながら4回プレイすれば解除。 オンライン Re-Re-Re-REMIX! A New Challenger Appears サーバー停止前にダウンロードしてないとプレイできない? 要検証。
https://w.atwiki.jp/banished/pages/168.html
■ゲームの概要 Gameplay Overview・住民 Citizens・資源 Resources・建物と建設 Buildings and Construction・災害 Disasters■ナビゲーションコントロール Navigation Controls .■メインツールバー Main Toolbar・シミュレーション速度 Simulation Speed■ツールとレポート Tools and Reports・ステータスバー Status Bar・イベントログ Event Log・エリアマップ Area Map・職業 Professions・資源の上限 Resource Limits・優先ツール Priority Tool・通勤経路ツール Path Tool・カメラの位置 Camera Locations・町の統計 Town Statistics・ヘルプ Help■生活の場と住宅 Home and Housing .・木造の家 Wooden Houses・石造りの家 Stone Houses・下宿 Boarding houses ■道路と橋 Roads and Bridges・未舗装の道 Dirt Roads・石畳の道 Stone Roads・橋 Bridges・トンネル Tunnels■保管、市場と交易 Storage, Markets & Trade・納屋 Strage barns・資材置場 Stock Piles・市場 Markets・交易所 Trading Posts■町のサービス Town Service・井戸 Wells・学校 Schools・病院 Hospitals・タウンホール(役場) Town Halls・チャペル(教会) Chapels・共同墓地 Cemeteries■食糧の生産 Food Production・畑 Crop Fields・果樹園 Orchards・放牧地 Pastures・釣り小屋 Fishing Docks・狩猟小屋 Hunting Cabin・採集小屋 Gatherers Huts ■資源生産 Resource Production .・薪割り Woodcutters・林業 Foresters・薬師 Herbalists・鍛冶屋 Blacksmiths・仕立屋 Tailors・酒場 Taverns・鉱業 Mines・採石場 Quarries■破壊と除去ツール Removing Structure・建物を破壊する Removing Structure・資源の除去(収集) Removing Resources・伐採 Harvesting Trees・石の収集 Collecting Stone・鉄の収集 Collecting Iron・道路を削除する Removing Roads・除去のキャンセル Canceling Removal■クレジット Credits トレーディング・ポスト(交易所) Trading Posts 交易所は、町で生産される資源と引きかえに、町が必要とする物資を購入するために使用します。 交易所は、河または湖の上に建設しなければなりません。 旅商人は船でやって来るので、町中を流れる大きな川に繋がっていない湖上に建設した交易所には、旅商人は来ることができません。 交易所は、必要な作物の種子、果樹園の種子、および家畜を得る唯一の手段です。 交易所を建設後にクリックすると、建物の在庫が表示されます。 トレーディング・ポスト(交易所) Trading Posts保管庫 Inventory 取引 Trade 自動取引 Auto Purchase 特別注文 Custom Order 保管庫 Inventory 交易を行う前に、まず最初に、保管所に物資を備蓄する必要があります。 保管庫内の一部の項目に希望数を設定すると、交易商は、資材置場と納屋から交易所の保管庫に物資の移動を始めます。 保管庫内の希望数より実際の在庫が少ない場合に限って、交易商らは町から物資を取り除いて運び込みます。 実際の在庫数が、保管庫内に備蓄希望数より多い場合には、交易商らは保管庫内から物資を運び出して、町の保管場所に移動させます。 ワークボタンをクリックすると、交易所の作業の有効・無効を切り換えます。無効であるとき、交易商は物資を移動させません。 取引 Trade 十分な在庫が交易所に備蓄されているときに旅商人が到着したら、取引ボタンを押して、旅商人と取引をすることができます。 左側には、旅商人が販売用に持ってきた商品が表示されます。 右側には、交易所に保存された在庫が表示されます。 取引をするためには、左側の購入したいアイテム数を決定し、そして、販売用商品の総値と、在庫物資の総値が一致するか、超えるまで、右側の物資を選んで取引数を操作してください。 トレードボタンをクリックすると、取引が完了します。 ディスミスボタンをクリックすると、取引をせずに旅商人を見送ります。 自動取引 Auto Purchase 自分自身が常に同じものを購入していることに気づいた場合は、自動購入を設定することができます。 交易所で働く交易商は、あなたのために取引を行います。 Purchaseボタンをクリックすると、自動購入を設定できるようになります。 自動購入しないようにするか、旅商人が到着したとき自動購入するか、旅商人が去る直前に自動購入をするか設定できます。 各資源ごとに、購入するアイテム数を設定することができます。 旅商人が到着するごとに、十分な在庫が購入コストをカバーするために交易所にある限り、交易商はあなたに代わって取引を行います。 自動購入する物資の順番を変更するには、左側の上下の矢印を使い、先頭から購入するよう設定することができます。 特別注文 Custom Order 通常、旅商人が交易所へ持ち込む商品の組み合わせはランダムです。 特定の物資の持ち込みを希望する場合は、Orderタブを使用して注文することができます。 特別注文しないようにするか、一度だけ行うか───旅商人が到着する次回に持ってきてもらうか、 あるいは旅商人が来るたびに持ってきてもらうかを設定することができます。 旅商人が販売している全種類が表示されています。 それらの1つをクリックすると、物資の特別注文して強調表示します。 旅商人の次回到着時、彼らは特別注文した物資を持ってきます。 もう一度物資名をクリックすると、注文から削除されます。 あまりにも多くの物資を注文した場合には、旅商人は、そのうちのいくつかを持ってきます。 特別注文した物資は、注文せずに商人が物資を運んできた場合に比べて割高となります。 A trading post is used buy items that the town needs, in exchange for resources produced by the town. A trading post needs to be built on a river or lake. Since all merchants arrive by boat, trading posts built on a lake without access to the main river that flows through town won t ever receive merchants. The trading post is the only way to acquire need crop seeds, orchard seeds, and livestock. Once a trading post is build, clicking on it will show the buildings inventory. Before you can make trades, first you have to stock the trading post with inventory. Setting the desired number of items for some inventory item will cause traders to start moving inventory from stock piles and storage barns into the trading post. As long as the actual inventory is less than desired the count, the traders will remove inventory from the town. If the desired count is less than the actual inventory count, the traders will remove inventory frome the trading post, and put it in the closest town atorage. You can enable and disable work at the trading post by toggling the Work button. Trader won t move inventory if work is disabled. After enough inventory has been put in the trading post and a merchant arrives, you can trade with the merchant by pressing the Trade button. On the left, the goods that the merchants has for sale are displayed. On the right, the inventory stored in the trading post is displayed. To make a trade, determine the number of items you wish to buy on the left, and select the number of items to trade on the right until the total value of what is being bought and sold matches or exceeds the total cost of the goods. Pressing the Trade button will make the trade. Pressing the Dismiss button will send the merchant away. If you find yourself always buying the same things, you can setup automatic purchases. The traders working at the trading post can make trades for you. Clicking on the Purchase button will let you setup automatic purchases. You can set the auto purchase mode to never occur, occur when a merchant arrives, or occur just before the merchant leaves. In each category on resource, you can set the number of items to purchase. When a merchant arrives, the trade workers will make trades for you as long as there is enough inventory in the trading post to cover the cost. You can set which items are bought first by using the up and down arrows on the left to change the order of the automatic purchase. Normally merchants will bring a random assortment of goods to the trading post. If you want them to bring a specific item, you can order them using the Orders tab. You can set the custom order mode to never occur, occur just once - the next time the merchant arrives, or occur every time the merchant comes. Anything the merchant sells will be listed. Clicking on one of them will highlight the item and order it. The next time the merchant arrives, they will bring your order. Clicking on the item again will remove it from your order. If you order too many items, the merchant may only bring some of them. Items purchased in a custom order will cost more than if the merchant were to bring the items without an order.
https://w.atwiki.jp/fallout2/pages/58.html
# lockpick # dude {100}{}{You successfully disable the lock.} {101}{}{You fail to disable the lock.} {102}{}{You successfully lock the object.} {103}{}{You fail to lock the object.} # other critter {200}{}{ successfully disabled the lock.} {201}{}{ fails to disable the lock.} {202}{}{ successfully locked the object.} {203}{}{ fails to lock the object.} # explosion {300}{}{The explosion destroys the lock on the object.} {301}{}{The explostion fails to remove the lock from the object.} # pry # dude {400}{}{You successfully pry open the lock on the object.} {401}{}{You fail to pry the lock on the object open.} # other critter {500}{}{ successfully pried open the lock on the object.} {501}{}{ fails to pry the lock on the object open.}
https://w.atwiki.jp/shellock/pages/4.html
Castle imitation 有害な正しさをその顔に塗るつもりなら私にも映らずに済む 燃え盛る祈りの家に残されたあの憂鬱を助けたりせずに済む 小さな腫瘍は脈を速め 荒々しい愛の指揮が私の旋律を辱める 焼け野原には 選択のカードが散らばる それでも貴方の脳はケースの中に? 私の怒りを吸い上げるヴィーナス わずかな覚醒を看取る日々さえ 愛して 激しさで見失う正義のナーヴァス 生きて 生きて 生きて 生きて 生きて 生きて 完全な醜さで自分を越えて行けるなら何度でも泥を纏おう 不完全な瞬きで綺麗なもの以外全てを消すのならこの眼を捨てよう いつも通りの南風が勇気をさらい 乱れに棲み着く鼠達がこの肺を蝕んでく 鏡の中で 遠ざかる確信を追わずに それでも貴方の脳はケースの中に? 私の焦りを吸い上げるヴィーナス 貴方が似合うと言ったこの抗いの ドレスを裂く程の答えと正義のナーヴァス 生きて 生きて 生きて 生きて 生きて 生きて 海を開けて 二度と振り向かないように 闇へ続く道でも 後ろなど振り向かないように 私の怒りを吸い上げるヴィーナス わずかな覚醒を看取る日々さえ 愛して 激しさで見失う正義のナーヴァス 生きて 生きて 生きて 生きて 生きて 生きて
https://w.atwiki.jp/prima/pages/3499.html
Blogs on カミラ・ハリス #blogsearch News on カミラ・ハリス WATCH David Miller and wife Camilla Harris recreate their wedding moments for Shubman Gill s GT - Cricket Times IPL 2024 David Miller Recreates Wedding Ceremony with Wife Camilla Harris at Gujarat Titans Camp; Watch Video - Lokmat Times IPL 2024 GT captain Shubman Gill turns priest in David Miller and Camilla Harris wedding re-enactment - Crictoday Gujarat Titans Batsman David Miller Gets Married to Girlfriend Camilla Harris Ahead of IPL 2024, Lungi - LatestLY David Miller Exchange Vows With Longtime Girlfriend Camilla Harris in Cape Town - See Pics - News18 (See Pics) Gujarat Titans star batter ties the knot with longtime girlfriend - Crictoday David Miller Marries Longtime Girlfriend Camilla Harris Before IPL 2024 (Check Pics) - OneCricket David Miller Wife | cricket.one - OneCricket SA Cricketer, David Miller, gets hitched! - ECR David Miller Gets Married to his Longtime Girlfriend Camilla Harris Ahead of IPL 2024 - Lokmat Times David Miller ties the knot with Camilla Harris - CricTracker Proteas star delays wedding plans, wins T20 tournament - The South African Prince William, Queen Camilla are remaining strong. Is it sustainable? - USA Today 12-year-old killed after being thrown from aunt s vehicle during crash on SH-99 - KPRC Click2Houston Camila Cabello Debuts New Peroxide Blonde Hair and Looks Unrecognizable Ahead of the Grammys - Cosmopolitan CALVIN HARRIS, CAMILA CABELLO, IVANKA TRUMP & JARED KUSHNER, ALIX EARLE, RICK ROSS, ANUEL AA ... - PR Newswire Proteas star David Miller s fiancé shares sweet post online - The South African David Miller Wife- Camilla Harris Age, Photos, Profession, Instagram David Miller Wife- Camilla Harris Age, Photos ... - Cricreads The lucky lady Meet David Miller s fiancé Camilla Harris [pictures] - The South African Viral David Miller Proposes To Camilla Harris - In Pics - India.com David Miller gets engaged to girlfriend Camilla Harris - Crictoday Who is Camilla Harris? 5 things to know about David Miller s fiancée - Sportskeeda Federal trial continues in Fulton County commissioner sex scandal - FOX 5 Atlanta Camilla King Charles’ ‘soulmate’, the ‘other woman’ and now Queen - WION Britain is changing – the idea of Tories and royals as our natural rulers is gone - The Guardian Lincoln Residential Appoints Industry Veteran as Chief Financial Officer - Dallas Innovates Lincoln Residential names Camilla Harris as new CFO - Dallas Business Journal - Dallas Business Journal Mitchell Co. High basketball coach arrested on sex charges - WALB Does Kamala Harris Have Children? Meet The VP s Family - Women s Health MSNBC s Symone Sanders Shares the Advice Kamala Harris Gave Her When She Left Politics - PEOPLE Camilla gives late Queen Elizabeth II s Paddington Bears to children - BBC.com Prince Charles and Camilla visit Canada in Platinum Jubilee royal tour - The Washington Post Exasperation and dysfunction Inside Kamala Harris frustrating start as vice president - CNN Boosie calls VP Kamala Harris Ms. Camilla in video asking for release of C-Murder - Black Wall Street Times Kamala Harris Is on the 2021 TIME100 List | TIME - TIME Kamala Harris Hosts Vaccine Discussion with Celebrities Including Kim Kardashian, Joe Jonas and Camila Cabello - PEOPLE Spotlight Camila Falquez - 1854 Photography - British Journal of Photography What Is Vice President Kamala Harris Religion? - Women s Health Montel Williams Addressed His Dating History with Kamala Harris Back in 2019 - Marie Claire Camila Mendes & Lili Reinhart Step Out After Celebrating a Biden/Harris Win - Just Jared Jr レパートリー 作曲家名(全角フルネーム)に置き換えてください [部分編集] 作曲家名(全角フルネーム)に置き換えてください 作品名(全角)に置き換えてください役名(全角)に置き換えてください Last Update 2024/04/11 09 39ページ先頭へ
https://w.atwiki.jp/worldofwarships/pages/46.html
+歴史 From the early 18th century until the middle of the 20th century, the Royal Navy of the United Kingdom was the most powerful in the world, defeating the French, Dutch and Spanish navies to establish the British Empire as the dominant world power — the "empire on which the sun never sets" — influencing many aspects of life in numerous countries across the world, even today. Due to this historical prominence, although many other navies have similar designations, only the United Kingdom s is referred to as "The Royal Navy" without further qualification. The Royal Navy pioneered many advances in naval technology and strategy the construction of HMS Dreadnought, whose revolutionary design so shocked the world that battleships for a time became generically labelled as "dreadnought" or "pre-dreadnought"; the first battlecruisers; the world s first carrier-launched, all-aircraft attack at the Battle of Taranto; anti-submarine warfare advancements such as sonar, high-frequency direction finding, hydrophones, depth charges, and the "Hedgehog" anti-submarine mortar; and innovations to aircraft carrier designs such as concentrating the bridge and flight control tower into one island superstructure (as opposed to a flush deck configuration), steam catapults and ski-jump ramps for launching aircraft, and full-length, armored, and angled flight decks. Up to and during the First World War, the Germans attempted to challenge the might of the Royal Navy, only to be blockaded and stymied by the latter s superior tactics (drawn from centuries of experience) and numbers; however, the effectiveness of Germany s U-boats on unescorted shipping taught the British important lessons in convoy tactics - a lesson which the Americans would soon learn upon their entry into the Second World War. Although World War I severely depleted the British and consequently the Royal Navy, it was still a formidable force, and after the London and Washington Naval Treaties were no longer being observed by the other nations in 1938, it set about rapidly re-arming itself to reaffirm its place as the most powerful navy in the world. This did not come by easily however, as it suffered heavy losses in the opening stages of World War II with the sinking of HMS Courageous, HMS Glorious, and HMS Hood in the Atlantic, and HMS Hermes, HMS Repulse and HMS Prince of Wales in the Pacific. Nevertheless, the Royal Navy s resilience won through, playing a major part in Operations Dynamo, Husky, Torch, Avalanche, and Overlord; the guarding of supply lines that enabled the British and her allies to fight in all theaters of the War; the British Pacific Fleet distinguished herself in every engagement she was involved in, despite facing various logistical and political difficulties; the systematic cornering and sinking of the Kriegsmarine s powerful battleships and battlecruisers; the seizing of many Enigma-related codebooks and machines; and the near-annihilation of the U-boat fleet in the Battle of the Atlantic. Both World Wars greatly taxed the British Empire, and her decline led to the Royal Navy handing the reins over to the US Navy as the most powerful navy in the world. 駆逐艦 Added in Patch 0.7.9.1, British destroyers are primarily meant to be ambushers and close-range specialists, using their excellent concealment and high acceleration to their advantage. Much like their cruiser counterparts, they can launch their torpedoes individually, greatly improving the flexibility of their salvos. Their guns are also decent, though in earlier tiers can have traversal issues. Unfortunately, they also have several major drawbacks they don t get access to the Engine Boost consumable, their Smoke Generator duration is short in all regards (though they get multiple charges), and their anti-air is extremely weak (even for destroyers) until Tier IX. Their guns also tend to be low in caliber and have below-average ballistics, making them lose a great deal of effectiveness out of close range. +詳細 Tier 艦艇 2 Medea? 3 Valkyrie? Campbeltown? 4 Wakeful? 5 Acasta? 6 Icarus? Gallant? 7 Jervis? 8 Lightning? Cossack? 9 Jutland? 10 Daring? 巡洋艦 +詳細 British cruisers in World of Warships share many similarities with American and German cruisers, with fast-firing guns housed in quick-turning turrets; however, they fire only armor-piercing rounds. While the lack of high-explosive shells greatly reduces their versatility against more heavily armored ships or well-angled opponents, their AP shells fuse lengths and penetration values are improved over other nations such that shots are able to penetrate in places where they would normally bounce off. In addition, they do not have another mainstay of cruisers the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable. This means that Royal Navy cruisers have to brute force their way through aircraft attacks, which isn t as bad as it sounds given that their AA firepower can be on par with American cruisers (and eventually exceeds them with Neptune and Minotaur). Their armor is quite thin with rather large citadels, although like American cruisers, this weakness is partially offset by their citadels being mostly below the waterline, with exposed parts reinforced with additional armor. However, this is where the bad news ends; while having average rudder shift timings, British cruisers have extremely good acceleration values (and good top speeds) that allow them to maintain near-maximum speeds even while doing sharp turns; their concealment values are among the best for cruisers of all nations; they have additional access to other consumables like Repair Party (While active, restores a percentage of the ship s health points each second.), Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.), and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) that most other cruisers can only dream of having, giving them unparalleled utility. Their torpedo armament is sufficient for the most part — having decent ranges with 60-knot speeds – and instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Skilled captains will use these cruisers agility and tools to get themselves into advantageous positions or out of sticky situations and dictate engagements on their own terms. Tier 艦艇 1 Black Swan? 2 Weymouth? 3 Caledon? 4 Danae? 5 Emerald? Hawkins? Exeter? 6 Leander? Devonshire? London? 7 Fiji? Surrey? Belfast? 8 Edinburgh? Albemarle? Cheshire? 9 Neptune? Drake? 10 Minotaur? Goliath? 戦艦 +詳細 British battleships rule the seas with grace and exemplary combat ability. These formidable ships are a serious threat to ships from every nation. At low tiers, these battleships are well-armored, making them very hard to kill with smaller caliber guns. However, they can be susceptible to large caliber AP shells. Players in British battleships should make an attempt to avoid close-range gunfights with other battleships. Excelling in medium to long range combat, these ships can burn their enemies to the waterline before they have a chance to close the range. British battleships fire some of the best high explosive shells in the game. They have a very high fire chance, which means that many salvoes will result in fires started on the decks of enemy ships. However, their withering firepower isn t limited to HE shells. If an enemy ship is foolish enough to show her broadside, British AP rounds can be a quick ticket to port. Luckily, these ships aren t limited to just gunfighting. As players progress through the line, they will find the power of the anti aircraft armament to increase with each new ship they unlock. When fully specialized for AA in higher tiers, airspace above these battleships is a no-fly zone. Another perk of Tier IX s Lion and Tier X s Conqueror is an extraordinary version of the Repair Party (While active, restores a percentage of the ship s health points each second.) consumable that makes up for their lower health pools pool compared to similar tier battleships. In certain situations, this repair is capable of restoring nearly half of the ship s total hit points. All of this means that these battleships are truly survivors who fight to their last hit point. Tier 艦艇 3 Bellerophon? Dreadnought? 4 Orion? 5 Iron Duke? 6 Queen Elizabeth? Warspite? 7 King George V? Hood? Nelson? Duke of York? 8 Monarch? Vanguard? 9 Lion? 10 Conqueror? Thunderer? 航空母艦 +詳細 British carriers were intoduced in update 0.8.2. Unlike other carrier lines of the Americans or Japanese, British carriers have HE bombers with the level bombing feature. These are not your typical dive bombers as the planes fly horizontally over the target dropping several small bombs in the targeted area. As the bombs take time to fall, players have to time their drops wisely, taking the momentum of the target into account. British torpedo bombers are the easiest to use of all three nations. Although the damage per torpedo, speed and range are lacking; the torpedo bombers themselves have a tight turning circle and aiming guide. Multiple hits on the target will compensate for its somewhat poor stats. Attack aircraft is also something not to ignore, as they drop their payload faster than the two nations. They also arm faster, making easier for players to hit unplanned targets. Tier 艦艇 4 Hermes? 6 Furious? Ark Royal? 8 Implacable? Indomitable? 10 Audacious?
https://w.atwiki.jp/shintarot/pages/23.html
Tadashi should have been on the business trip alone. His wife got the good idea that his birthday would be celebrated with the live broadcast of a radio program he often listened to. The disk jockey makes a call to the room he stays at. What a surprise! Excited Tadashi will enjoy the conversation with the D.J. for a while. The trick is revealed finally. Getting to know that his wife is put to the radio station over the phone, he will shed tears of gratitude. Although the tear may be a figure of speech, the husband and the wife s bond would deepen. But her plan failed. He did not answer the call the D.J. made. A woman s voice answered it instead. And she said Tadashi was taking a shower. The wife s face was white with anger. Tadashi finally answered the phone, and began explaining the woman is his wife. His wife s anger exploded. The staff rose to say she should not come forward until the last revealing, when she shouted. Her voice to question her husband closely was broadcast. "Why do you treat me like this?" His words taking it out on the D.J. followed vainly. Sakiko could not miss it. Tadashi did not say those crucial things. He said he have got divorced soon. His talk may make you believe his affair got them divorced. Of course, it was a big factor. Sakiko thought various matters around them became larger when he got into a serape. "I am going to take a shower," said Rin getting wet with rain. "I can hear nothing." He tilted his head in confusion. "What did you say?" His wife s harsh voice surprised him. They did not think at all Rin was struggling with a water heater. "Look out!" Kazuyo looking down said nothing, but her high-pitched voice was recalled to Sakiko s ears repeatedly from far away. Sakiko remembered she had walked with her grandmother in the heats of summer noons, led by the hand. Sakiko thought Kazuyo may have scolded her at that time. But Kazuyo s troubled face uttering "Look out!" did not come to her mind. Her face was apparent intermittently in the watery sunlight. Kazuyo looked back toward Sakiko many times. Sakiko waited for the words "Look out!", but Satsuyo did not open her mouth. She can have heard a fox yelping as she listened. She wondered whether Kazuyo had really said "Look out!". Rin turned a knob to turn on a pilot light. It took small blue fire as usual. It would have turned to a pilot light if she kept pushing the knob for 20 seconds. But the low flame gained unexpected headway before she waited for 20 seconds. The flame spread in the can moved its tip up and down. The flare leaked flickering white light through inspection window. The heat had glued her fingers onto the knob. Opening fingers to draw back the hand will peel the stuck skins. She slacked her strength helplessly, then the fingers adhered to the knob again. She boiled with irritation and dared to open her fingers at a breath. The skins of fingers left on the knob looked animated. She felt no pain. You must not ask anyone if he has heard from a person possibly in an accident. Tadashi had heard of it from his wife before. The tone was not grave when she told it was taboo. He was deeply embarrassed when she concluded he have broken that taboo. She declared it was his fault that Rin got injured. It did not matter a bit if he felt the absence of noise was strange. However, uttering his thoughts was not acceptable. He felt artificiality in his wife s behavior. He could not believe there existed the taboo in the actual society. How did my utterance conflict with it if it exists? Even if it has something to do with asking for news, the relation should be far distant. In other words he thought that it was a forced analogy. He does not deserve to be with Rin, for he jeopardized her life. She brought up their divorce as soon as she was convinced his fault can be a strong evidence to insist so. The prompt change strengthened his suspicion against her. PREV / NEXT
https://w.atwiki.jp/grimrock/pages/47.html
Ver.1.3.1 (2012/10/04) Ver.1.1.4 (2012/04/21) Ver.1.1.3 Ver.1.3.1 (2012/10/04) Implemented Dungeon Editor and added modding capabilities. ダンジョンエディタを実装し、改造機能を追加した。 Added a warning about unnamed prisoners to character generation. キャラクター作成時に無名の囚人に関する警告を追加した。 Bug fix mouse look does not work when standing in front of a wall tapestry. バグ修正:壁のタペストリーの前に立ったときにマウスの外観が動作しない。 Bug fix when importing a custom portrait, the original portrait becomes “locked” and can’t be chosen for other characters. バグ修正:カスタムポートレートをインポートする際に、オリジナルのポートレートが "ロック"され他のキャラクターで選択することができない。 Bug fix on screen exp indicator displays an incorrect amount of exp when killing an advanced monster with level greater than 1. バグ修正:1レベル以上のアドバンスドモンスターを殺した時に、画面上の経験値インジケータで誤った数値が表示される。 Bug fix no exp is gained if a monster is killed by Dismantler’s lightning effect or Icefall Hammer’s frost burst effect. バグ修正:モンスターがDismantlerの雷効果やIcefall Hammerのフロストバースト効果によって殺害された場合は全くEXPが得られない。 Bug fix when the cube crushes a monster, monster’s death effect is played multiple times if the cube moves back and forth. バグ修正:キューブが前後に移動した時、キューブがモンスターを潰した場合に敵モンスターの死亡エフェクトが複数回再生される。 Bug fix game refuses to start if the documents folder is mapped to a network location. バグ修正:ドキュメントフォルダがネットワーク上の場所にマッピングされているとゲームが起動しない。 Bug fix “Level up!” text above attack frames does not scale with resolution. バグ修正:攻撃のフレームの上の "Level up!" テキストが解像度に合わせてスケーリングされない。 Bug fix tooltips are buggy in 2560×1600 resolution. バグ修正:2560×1600の解像度の場合にツールチップがおかしくなる。 Bug fix exp is awarded to wrong characters if party marching order is changed before damage is dealt (e.g. cast fireball, reorder champions before fireball kills a monster). バグ修正:ダメージが発生する前にパーティの並び替えをした場合(例えば、ファイヤーボールを唱えてからモンスターを殺す前にキャラクターの順序を並べ替える、など)、経験値が間違ったキャラクターに与えられる。 Ver.1.1.4 (2012/04/21) vsync is enabled by default borderless windows are no longer topmost pressing ESC closes character sheet fixed unlimited frost arrow exploit improved display resolution auto-detection at first launch fixed a couple of typos and broken english removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) quick save/load volume sliders to avoid confusion autosave quicksave slots can’t be renamed anymore adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays invert horizontal mouse option camera bobbing option (only available by editing the config file manually) configurable tooltip delay (only available by editing the config file manually) frame rate limiter (set to 120fps but can be changed by editing the config file) custom character portraits bug fix very long map marker notes without spaces in them causes the automap to crash bug fix editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time bug fix map labels are sometimes drawn partially underneath map symbols bug fix topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 bug fix wall text translations are not dismissed when right-clicking bug fix inanimate objects can be backstabbed bug fix projectiles go through doors in some very rare cases bug fix saving the game crashes if all save game slots are full and the autosave slot is deleted or unused bug fix Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug) bug fix saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly bug fix auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances bug fix standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy bug fix when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed bug fix trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game Ver.1.1.3 製品リリース
https://w.atwiki.jp/hypnosis-eng/pages/105.html
Top Neo-Ericksonian Hypnotherapeutic Process Step 5 Trance Termination Step 5 Trance Termination トランスの終結 The trance termination process is a multipurpose closing ceremony. First, the person is allowed to review what was learned and to rehearse any newfound skills and any changes in attitude or behavior that may be useful to him/her in the future. Next, an opportunity is provided to experience something that will validate or ratify the trace as an unusual and potentially important event. Finally, as the client arouses from the trance to an externally foucused waking state, distracting comments are made to prevent conscious analysis, rationalizations or dismissal of the previous trance experimences. トランスの終結のプロセスは、多重の目的をもった終了儀式である。最初の目的は、学んだものを振り返り、クライエントの将来に役立つかもしれない態度や行動上の発見やスキルをリハーサルすることができるようにすることである。次の目的は、普通でなくて潜在的に重要な出来事としてトランスを確認し承認できるような機会を提供することである。最後の目的は、意識的な分析や合理化できないように、またトランスでの経験を放棄しないように、気をそらせるコメントを与えつつ、覚醒状態に焦点を当てて、クライエントをトランスから覚醒させることである。 This stage of the hypnotherapy process obviously involves a crucial series of events. Complex as it may seem, however, each of these aspects of the trance termination process is relatively easy to accomplish and can be conducted in much the same manner with every client. As a result, only one trance termination script is provided in this book. Variety or individualization is not particularly neccessary or useful during this final termination stage. 催眠療法のプロセスでこの段階は明らかに、重要な一連の作業を含んでいる。一見して複雑に見えるが、トランス終結のこれら側面のひとつひとつは、比較的簡単に達成されるし、すべてのクライエントで同じやり方で行われる。結果として、この本の中には、ただ1種類のトランス終結のスクリプトしか載せていない。多様性や個人化は、この最後の終結段階では、特に必要でもなければ有用でもない。 For example, the portion of the trance termination script which is designed to promote the review and rehearsal of new learnings is purposefully vague and non specific. This enbles clients to integrate whatever they learned, even though it may not be what the therapist thought was being taught. Clients learn what they need, not necessarily what we offer to them. Allowance must be made for their inventiveness and creativity. Thus, the review and rehearsal segment offers clients opportunity to solidify thier unique learnings. たとえば、トランス終結のスクリプトの大部分は、トランス中に新しく学んだことを振り返りリハーサルすることを促すよう作られているが、それは目的としては漠然としていて、特化されていない。かえって漠然とし特化されていないことで、クライエントは学んだものであれば何であれ統合することができるのである。たとえばその中にはセラピストが教えたと思っていないものも、一緒に統合されるかもしれない。クライエントは必要とすることを学ぶのであり、セラピストが与えたものを必ずしも学ぶのではない。クライエントの発明の才と創造性を認めることが必要となる。それ故、振り返りやリハーサルについての暗示は、クライエントそれぞれが独自に学んだことを確かなものにする機会を提供するのである。 Trance ratification is accomplished most simply by offering suggestions for amnesia about the trance events and fof a distortion of the sense of the amount of time spent in a trance. Both amnesia and time distortion are rather typical consequences of the trance experiment anyway, perhaps because the contrast between the relaxed trance state and the ordinary waking state is so great that it precipitates state-dependent learning and memory (cf. Rossi, 1986). This effect is magnified by the insertion of distracting or irrelevant comments about some previous topic of conversation or some item in the room immediately following a return to wakeful awareness. Not only do these distracting comments inhibit a critical analysis of the trance process, they also minimize the transfer of trance memories into conscious awareness and promote the experience of amnesia. By taking advantage of these natural consequences, the therapist can easily demonstrate the unusual nature of the trance experience to the client. トランスしていたことをクライエントが承認するには、トランス中の出来事を健忘するよう暗示を与えたり、トランス中の時間の進み具合を歪曲する暗示を与えるだけで、ほとんどの場合、十分用が足りる。健忘と時間歪曲の両方は、トランス体験で起こる典型的な現象である。おそらくは、リラックスしたトランス状態と、普通の覚醒状態があまりに対照的なので、そのことが状態に依存した学習と記憶を引き起こすのだろう。トランスに入る前の会話の話題や覚醒してすぐに部屋にある物についてコメントをして、気をそらしたりトランスとは無関係なことを言うことで、健忘や時間歪曲の効果は強化される。こうした気をそらせるコメントは、トランスの過程について批判的な分析ができないようにさせるだけでなく、トランスの記憶が覚醒した意識へと移ることを最低限に抑え、健忘を経験しやすくさせる。健忘・時間歪曲といった催眠では自然に生じる現象を活用することで、セラピストは、トランス体験が通常の体験ではないことをクライエントに容易に示すことができる。 Arousal from a trans also is easily accomplished. A noticeable shift in voice tone and speed into a more conversational style immediately signals the end of the trance process. A waking state orientation is further established by redircting awareness back toward external stimuli, such as sound from outside the room, a ticking clock, a source of light, etc. An indication that the unconscious mind can allow conscious awareness to return to a normal, comfortable and refreshed feeling reassures the person that the transition into wakefulness will be smooth and automatic. Finally, an expectant pause a shift in position and a deep breath by the therapist all imply that this part of the session is over. トランスからの覚醒もまた容易に行われる。声のトーンや速さを催眠中のものから会話風のものに目立つように変えることは即座に、トランスが終わることを、クライエントに知らせる。覚醒の指示は、外部の刺激、たとえば部屋の外からの音や時計の音、ライトの光源、などに向かって、戻ってくるように指示することでより確かなものになる。無意識の心に意識の目覚めに席を譲り、ノーマルで、心地よく、リフレッシュした気持ちに意識が戻るように指示することは、クライエントを安心させ、覚醒への移行はスムーズで自然に行われるだろう。 People do not get stuck in a trance, though they may be reluctant to leave such a relaxed state and will take their time doing so. Some clients may require a rather directs, command to "Wake up now!" but that is rare and such a directive should be used only as a last resort. Many therapeutic understandings can develop during this transition stage and it is wise to allow clients to take their own time to go through it. In general, we recommend that therapists begin to terminate a trace process at least 10 minutes before the desired end of a session. This allows enough time for a transition into wakefulness, a period of reorientation, and either feedback from the client or a general conversation about therapeutic issues. トランスにはまり込んで出て来なくなる人はいないが、このリラックスした状態から抜けるのを嫌がる人はいるかもしれないし、そうした人は好きな時間だけトランス状態にいようとするだろう。一部のクライエントには、かなり直接的に「さあ、目覚めなさい」と命じるのがよい場合もあるが、そうした人は多くないし、そうした直接的指示は、最後の手段としてのみ使った方がよいだろう。多くの治療的理解がこの覚醒への移行段階の間に発展していくものであり、クライエントにはこの移行に好きな時間だけかけてもらうのが賢明なやり方である。大抵の場合、我々はセラピストに、セッションの予定終了時刻の少なくとも10分前から、トランスを終結プロセスをはじめることを薦めるている。こうしたやり方をとれば、覚醒への移行や、再指示の期間、それにクライエントからのフィードバックやセラピーでの問題についての話し合いに十分な時間をかけることができる。
https://w.atwiki.jp/marketresearch/pages/26.html
Market Scenario The Blockchain Market Size Of USD CAGR Value includes a global opportunity With analysis and industry forecasts for the period 2023–2032. Blockchain report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Blockchain Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-59119?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Blockchain Market Segmentation Global Blockchain market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Providers (Application Providers, Middleware Providers, Infrastructure Providers), By Organization Size (Large Enterprises, Small Medium-sized Enterprises), By Application (Payments, Smart Contracts, Documentation, Digital Identity, Supply Chain Management, Governance, Risk, Compliance Management, Others), By End User (BFSI, Government, Healthcare and Life Sciences, Media and Entertainment, Retail and E-Commerce, Travel and Hospitality, Transportation and Logistics, Real Estate, Energy and Utilities, Others) Geographical Analysis Of Global Blockchain Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Blockchain market. The research report provides information related to the sales output of the demand for global Blockchain both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Blockchain market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-59119?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Blockchain Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. BM, AWS, Microsoft, SAP, Intel, Oracle, Bitfury, Cegeka, Earthport, Guardtime, Digital Asset Holdings, Chain, Huawei, BlockCypher, Symbiont, BigchainDB Details Contained In The Global Blockchain Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Blockchain market? What are the important factors that drive the market share of the global Blockchain market? What are the key factors dividing the market size of the Global Blockchain market? Who are the top manufacturers in the Blockchain market? What are the major market opportunities, challenges, and threats faced by the Blockchain market? Who are the leading distributors, traders, and dealers of the Blockchain market? What are the sales, price, and revenue analyses of the top manufacturers of the Blockchain market? What is the impact of covid-19 on the Global Blockchain market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/